DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:to:subject:mime-version:content-type; b=Je99gDJypRQGP2ohHsHbYsJdharC1ESeS581hXHUkOZhayQmG2D63Rjci2Jd/IO4MagJiQTWBHpeuQnIjy/iKGXfydhI2eykV2wR827Q/18jGRHG8eMqhL8KeJgIJwgEJptsEK8EXTFEdG3Y1ML/QcOLM9r0s1znJcBNHMRS+dk= Message-ID: Date: Sat, 21 Oct 2006 15:08:57 +0200 From: "Maurizio Colucci" To: "LablGTK List" Subject: Glib timers? MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_81548_9424910.1161436137770" Content-Length: 855 ------=_Part_81548_9424910.1161436137770 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi, Are Glib's g_timer_new () and g_timer_elapsed () wrapped? I need them for framerate calculations in my game. It would be a pity to add a dependency on sdl just for Sdltimer.get_ticks(). Is there any way around this? Thanks Maurizio ------=_Part_81548_9424910.1161436137770 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi,

Are Glib's g_timer_new () and g_timer_elapsed () wrapped? I need them for framerate calculations in my game.

It would be a pity to add a dependency on sdl just for Sdltimer.get_ticks(). Is there any way around this? Thanks

Maurizio
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